Currently taking commission work and have been enjoying creating album cover artwork for aspiring musicians as well as YouTube banners.
3D Generalist with a focus on; effects, shaders, art production management, PBR texturing, and hard surface modeling.
I have additional experience with; UI design, 3D environments, vector art, rigging, animation, VFX for video, etc. name it and I've probably had some level of experience with it.
I worked for 4 years as lead artist for Lyre Lyre Studios, a small four man studio in the heart of Melbourne, Australia. We managed to complete a full development cycle and released a game on steam within the time I was there. Being part of Lyre Lyre Studios has taught me a lot about what my job really is, and how the development cycle can be both rewarding and cruel, but thats why I'm here, I live for this.