Screenshots from Human Simulator
My first published game being part of a small indie group in Australia. My team of four at Lyre Lyre Studios and I set out to create a fun and simple game while learning how to build and run a small studio.
I have learnt so much making this game, from the frustrations of "development hell", the parting ways of team members, and the many hurdles you need to overcome in order to push a product over the line in this industry. A product that was meant to take 1-2 years to make turned into 3 and a half, but we did it in the end, and I'm proud of what I've managed to achieve.
Roles and responsabilities during development;
Lead Artist
Technical Artist
Shaders
Hard Suface Modeling
Lighting
UI
Steam link to the game for reference;
https://store.steampowered.com/app/1175060/Human_Simulator/